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AI Insights · Timothy · October 2025

Top Hypercasual Games Performance in New Zealand, Q3 2025

Explore the performance trends of the top hypercasual games in New Zealand during Q3 2025, highlighting downloads, revenue, and active users.

Top Hypercasual Games Performance in New Zealand, Q3 2025

In the third quarter of 2025, the hypercasual gaming scene in New Zealand showcased diverse performance metrics across the top five games on a unified platform. The data, provided by Sensor Tower, offers insights into download trends, revenue, and active user engagement.

Block Blast! started the quarter with weekly downloads of around 10.4K, peaking dramatically at 27K by the end of September. Active users maintained a robust presence, fluctuating slightly but generally staying above 200K, ending the quarter at 213.9K.

Vita Mahjong experienced steady weekly downloads, beginning at 5K and reaching a high of 5.2K towards the quarter's end. Revenue saw a gradual decline from $105 to $48, while active users increased steadily, concluding at 31.5K.

For Kpop Piano Star: Music Games, weekly downloads surged initially from just 139 to 7.6K by early August, before tapering off to 773. Active users followed a similar trend, peaking at 11.5K and then decreasing to 4.5K.

Goods Puzzle: Sort Challenge showed consistent weekly downloads around 3K, with a peak of 4.3K at the quarter's end. Revenue remained above $1.7K throughout, reaching $2K in September. Active users demonstrated a positive trend, growing from 15.4K to 19K.

Finally, Snake Clash! saw a steady increase in downloads from 3.9K to 5.1K. Revenue, although modest, showed slight fluctuations, ending at $279. Active users increased consistently, finishing the quarter at 24K.

For more detailed insights and data, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2025